How to make sure you have a good idea before developing an application/game
Looking at 2016 – early 2017 to predict new trends of the market, revenue and spending.
Basic factors determining a game/app’s development. How many downloads for how long to take an application to the top category?
Experiene on mobile and leasons drawn from failures
How to understand user better
Improve revenue from advertising for mobile games and mobile applications
Strategies for pushing applications on top of the store
The right directions for more profit from apps
Application market: You can always jump in, but can you make it to the top?
Where have application users gone?
Principles for success on app stores
Building Customer Journey Map
How can you keep user coming back to your application for more?
How can you hire a good developer without knowing how to code?
Startup with mobile games and leasons drawn from failures: Where can we find such valuable experience?
Why does it cost so much to make a game?
Mixpanel: mobile & web analytics
How can you make your application special? Put yourself in Apple’s shoe.
How To Poison The Mobile User
Ways of mesuring Market Size of ideas
Wanna make money from Android applications and something SHOULD NOT do